I think that Tharashk Tyrial had revealed the involvement of the Warder of Dreadhold in the breakup of the incompetent University break-in and was happy to look further into it.
The Friends of BLB had just mentioned that the thing they want picked up might be in the crypts but hadn't gone into greater detail. Carl is wondering if they have halfling molls who do head rubs.
In no particular order - Carl's impressions of Holtese stuff: 1. That inquisitor would be quite hot if I was human-sized. 2. A Floating Fortress of that size ought to be Legend Lore-able or historic in other ways. Who else has assaulted it, escaped or whatever? Must gather information. 3. We have an artificer and a few medallions. Can we rig up some sort of Medallion detector? If it keys off micro-fluctuations in planar stability or something, it may be useful if we do need to go tunnel clearing. 4. We can't easily go back into Holt with the current level of APB. It seems like the dragon cultists have stitched us up royally. 5. The MorrowBride, and the Perceptor and 2 stolen medallions are in Holt, or on the Flying Fortress above Holt. 6. bugger. 7. Assuming that there's Holtese politics, and the Holtese Nationalists have a small or zero intersection with the Vendemiatrix cultists - we may be able to get a pass from the former. If the Powers that be are insidiously interwoven with the VD cultists we're a bit stuffed for diplomatic solutions. 8. Cloaked Airship technology? What's the viability of a small skiff with invisibility/silence on it getting close and deploying a small team of adventurers? 9. If we're goign to sneak around the Death Star, we need plans, and (ideally) a medallion detector so we can slip in and out under cover of our Distraction. 10. Papers of No messing. If we could get some from a monarch, or the Warder of Dreadhold or somewhere, we may be able to get onto the fortress as Diplomatic Ambassadors. It worked for Obi-wan and Qui-Gonn (sadly not so well for their transport).
This is not necessarily the sum total of Carl's train of thought. Hot edheads in thigh-boots or headrubs have significant derailing influence.
no subject
Date: 2010-11-09 05:54 pm (UTC)The Friends of BLB had just mentioned that the thing they want picked up might be in the crypts but hadn't gone into greater detail. Carl is wondering if they have halfling molls who do head rubs.
In no particular order - Carl's impressions of Holtese stuff:
1. That inquisitor would be quite hot if I was human-sized.
2. A Floating Fortress of that size ought to be Legend Lore-able or historic in other ways. Who else has assaulted it, escaped or whatever? Must gather information.
3. We have an artificer and a few medallions. Can we rig up some sort of Medallion detector? If it keys off micro-fluctuations in planar stability or something, it may be useful if we do need to go tunnel clearing.
4. We can't easily go back into Holt with the current level of APB. It seems like the dragon cultists have stitched us up royally.
5. The MorrowBride, and the Perceptor and 2 stolen medallions are in Holt, or on the Flying Fortress above Holt.
6. bugger.
7. Assuming that there's Holtese politics, and the Holtese Nationalists have a small or zero intersection with the Vendemiatrix cultists - we may be able to get a pass from the former. If the Powers that be are insidiously interwoven with the VD cultists we're a bit stuffed for diplomatic solutions.
8. Cloaked Airship technology? What's the viability of a small skiff with invisibility/silence on it getting close and deploying a small team of adventurers?
9. If we're goign to sneak around the Death Star, we need plans, and (ideally) a medallion detector so we can slip in and out under cover of our Distraction.
10. Papers of No messing. If we could get some from a monarch, or the Warder of Dreadhold or somewhere, we may be able to get onto the fortress as Diplomatic Ambassadors. It worked for Obi-wan and Qui-Gonn (sadly not so well for their transport).
This is not necessarily the sum total of Carl's train of thought. Hot edheads in thigh-boots or headrubs have significant derailing influence.